I’m also going to talk about user interfaces and user experience design eventually, but mostly, I’m all about the rice today. Sakuna’s approach to explaining – or rather, not explaining – fascinates me greatly because it cleverly defies everything I’ve learned about good software and UI/UX design. Sakuna’s obtuse rice farming gameplay breaks all three obvious rules, but I still love the game and its design. I’m as surprised as anyone that a game about growing rice can tell me so much about forgiving system design, but here we are. It’s a great game with a lovely story that can teach you quite a bit about good software design, and a heck of a lot more about actually growing rice.
Source: The Star March 22, 2021 00:00 UTC