A customer wears a HTC Vive virtual-reality (VR) headset during a green-screen experience at Toronto’s House of VR. About half of those units were Sony PlayStation VR headsets, with many of the rest distributed between the Oculus Rift and HTC Vive. But even a few million headsets leave a limited consumer base. (A tie-in VR experience, viewable at select locations, reinforces the point.) Another consumer stumbling block, according to VR creators, has been emotional distance; many complain of feeling awkward or voyeuristic in the medium.
Source: Washington Post March 28, 2018 22:54 UTC